FOUR WAYS TO EXPLORE
Choose a guard you stand in, a cut you intend to throw, a posture your opponent holds against you, or explore plays from the manuals. Each path opens onto a branching sequence drawn from the historical fencing books.
Hut · Posta
Begin from a guard
The chief postures of the long sword. Each guard is a doorway: stand in it and the cuts that follow are already half-formed.

Vom Tag
— from the roof
Sword raised over the shoulder; every descending cut waits in the arms.
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Ochs
— the ox
Hands by the ear, the point levelled at the face like the horn of an ox.
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Pflug
— the plow
Hilt at the hip, point levelled forward. The Plow — Italian Posta Breve.
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Alber
— the fool
Sword hanging low in front, point at the ground. The Fool — Italian Tutta Porta di Ferro.
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Langort
— long point
Arms long, point at their face. The Long Point — Italian Posta Longa.
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Posta di Donna
— guard of the lady
Fiore's Guard of the Lady — Italian counterpart to Vom Tag.
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Posta di Finestra
— window guard
Fiore's Window Guard — Italian counterpart to Ochs.
Enter the play →Hauen · Colpi
Begin from a cut
The hidden strokes of the Liechtenauer verse, as Meyer arranges them. Each cut is an attack and, when read backwards, the answer to another.

Oberhau
— upper stroke
The plain descending cut. Italian fendente. Foundation of every other high stroke.
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Zornhau
— wrath stroke
The wrath cut. A diagonal from the right shoulder, the strongest of the hidden strokes.
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Krumphau
— crooked stroke
The crooked cut. Crossed hands meet the incoming blade across its line.
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Zwerchhau
— crosswise stroke
The crosswise cut. Short edge above the head, the named counter to Vom Tag.
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Scheitelhau
— parting stroke
The Parter. A vertical cut at the parting of the hair — destroyer of Alber.
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Unterhau
— under stroke
The under-stroke. A rising cut from below, the natural exit from Alber.
Enter the play →Gegenfechter
Begin from the opponent's stance
Read their posture first. What they stand in dictates what you may safely do — and what would be a gift.

Schielhau
— squinting stroke
They stand in Vom Tag and will strike from above. Squint along the same line with the short edge.
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Winden
— winding in the bind
Their blade is already on yours in the bind. Stay on their steel and let the leverage decide.
Enter the play →Absetzen
— setting aside
They thrust from Pflug or Ochs. Set the point aside with one of your own along the same line.
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Nachreisen
— travelling-after
They withdraw or miss their cut. Chase the absent blade into the opening left behind.
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Durchwechseln
— changing through
They reach for your blade. Drop the point under and re-present on the far side.
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Sturzhau
— plunge cut
They keep a low or hanging guard. Plunge the point from above before they can rise.
Enter the play →Stücke · Giochi
Step through a scripted play
Sequences preserved as scripts by the masters. Step through each named action in order, with the folio image changing at every move, then deviate into the branches when you wish.

Zornhau-Ort
— the wrath cut and its point
Liechtenauer's Zornhau-Ort — wrath cut, bind, wind, thrust. Four steps.
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Primo Magistro di Zogho Largo
— first master of the wide play
Fiore's First Master of the Wide Play — crossing at the tips, turn, thrust to the face.
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Einlaufen
— running in
Talhoffer's running-in — receive the cut, pass past their foot, seize, throw.
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Zornhau mit Winden
— wrath-cut with the winding
Liechtenauer's wind from the wrath bind — strong on strong, hilt high, point falls from above.
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Krumphau gegen Ochs
— crooked cut against the ox
Krumphau against Ochs — offline step, crossed hands across the line, press the hands.
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Zwerchhau gegen Vom Tag
— thwart-cut against the day guard
Zwerchhau against Vom Tag — short edge across, wind into Ochs, thrust.
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Schielhau gegen Langort
— squinting cut against the long point
Schielhau against the Long Point — short edge along their line, nachreisen into the opening.
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Scheitelhau gegen Alber
— parter against the fool
Scheitelhau against Alber — high vertical at the parting of the hair, wind if parried.
Enter the play →Vier Versetzen
— the four settings-aside
The Four Settings-Aside — one master cut against each of the four guards.
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Nachreisen (script)
— travelling-after as a sequence
Travelling-after — they withdraw, you ride the absent blade into the opening.
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Überlauffen
— overrunning
Overrunning — they cut low, you rise above and arrive first from a higher line.
Enter the play →Absetzen (script)
— setting-aside as a sequence
Setting-aside — step offline, deflect with the strong, riposte on the same line.
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Durchwechseln (script)
— changing-through as a sequence
Changing-through — their parry meets nothing, your point appears on the far side.
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Zucken
— jerking from the bind
Jerking from the bind — snatch the blade back, restrike the over-committed opening.
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Durchlauffen
— running-through
Running-through — crash inside their guard, drop the sword, throw.
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Abschneiden
— slicing-off
Slicing-off — the edge dragged along the arms, upper and lower slice from the bind.
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Hende Drucken
— pressing the hands
Pressing the hands — strong on weak, force their hilt down, strike the opening.
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Die Hengen
— the hangings
The Hangings — the strong of the blade as a shelf, the wind as the answer.
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Die Winden (24)
— the twenty-four windings
The twenty-four windings — bind, feel, wind, resolve as thrust, cut or slice.
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Mutieren
— mutating
Mutating — the parried cut becomes a thrust beneath their blade.
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Duplieren
— doubling
Doubling — the short edge wraps over the bind for a second blow.
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Fühlen & Indes
— feeling and meanwhile
Fühlen & Indes — feel at the bind, soft thrusts, hard winds, neither pauses.
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Secondo Magistro di Zogho Largo
— second master of the wide play
Fiore's Second Master of the Wide Play — crossing at mid-sword, slide the edge over the hands.
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Pigliare la Spada
— seizing the sword
Fiore's Sword-Seizure — from the mid-cross, advance and seize their blade.
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Volta di Spada
— turn of the sword
Fiore's Turn of the Sword — withdraw the point, rotate around the bind, strike from the new angle.
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Primo Magistro di Zogho Stretto
— first master of the close play
Fiore's First Master of the Close Play — cover at half-sword, pommel strike, throw.
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Ligadura Mezana
— the middle bind
Fiore's Middle Bind — step in, lock their sword arm, strike the face.
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Meza Porta di Ferro
— the half iron gate
Fiore's Half Iron Gate — receive the cut on the inclined blade, rise into the thrust.
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Zornhut-Stück
— the wrath-guard device
Meyer's Wrath-Guard device — feint a high cut, drop into a Zwerchhau at the ear.
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Ochs-Stück
— the ox device
Meyer's Ox device — thrust, wind from right Ochs to left Ochs, thrust again.
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Pflug-Stück
— the plow device
Meyer's Plow device — thrust the chest, if parried low, mutate upward to the throat.
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Alber-Stück
— the fool's device
Meyer's Fool device — invite the cut, spring offline, rise into the head.
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Das Zucken im Krieg
— the withdrawal at the bind
Meyer's Withdrawal — pass back as you Zuck, pass forward as you restrike.
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Übergang zum Halbschwert
— transition to half-sword
Talhoffer's transition to half-sword — the simultaneous Oberhau becomes a half-sword thrust.
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Sturzhau (Talhoffer)
— plunge-cut sequence
Talhoffer's plunge — the parried Oberhau is converted into a downward point.
Enter the play →Entgegenstich
— the counter-thrust exchange
Talhoffer's counter-thrust — their thrust from Ochs is parried from Pflug, then answered.
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Ringen am Schwert
— wrestling at the sword
Talhoffer's Wrestling at the Sword — trap the blade, grip the wrist, throw.
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